package enemies
{
	
	public class Green_Slime extends Slime
	{
		public function Green_Slime(gH:GameHandler)
		{
			super(gH);
			hp=30;
			virtual_hp=30;
			speed = .3;
		}
		
		override public function die(){
			game_handler.generate_enemy("yellow_slime",this.x-10,this.y - 1);
			game_handler.generate_enemy("yellow_slime",this.x+10,this.y + 1);
			super.die();
		}
	}
}